![]() The maximum of 100% energy can only be reached on the last island. ![]() Upon obtaining all the power one can get on an island a notification appears in the chatbox saying that the player cannot get any more Anima Mundi from that island. on the 1st island up to 25% can be gathered, up to 50% on the 2nd, and up to 75% on the third island. The amount of energy which may be gathered on an island is limited by which leg of the journey the player is on i.e. Wizard Chambers can raise them, allowing players to siphon Anima Mundi however he cannot do this very long and players will be forced to transfer to another island every 5 minutes. The islands that previously orbited Tuska are now at the bottom of the sea. However equipable items with no combat bonus including many skilling outfits can be brought in, and players can bring both equipped and unequipped skilling outfits into the game. Moreover, food cannot be brought in despite its function in helping fighting monsters (it is not clearly stated), although potions are allowed. Players are disallowed to bring any familiar, pet or non-combat item into the game. If players wish to do the event with friends, the Grouping System can be used: create a group, set the group's activity as "Anima islands" in the matchmaking interface, invite other players into it, and then once everyone's status is set to 'ready', talk to Wizard Chambers to start the game. After a moment, all players on the starting island will be sent to the islands together. To start a regular game, simply walk through the magical barrier to the starting island. To get to the activity, players must swim from the Desert Bandit Camp or Bedabin Camp to Tuska's corpse, or teleport there by talking to Wizard Chambers located next to the boat to Daemonheim south-east of Lumbridge.
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